top of page

Planar Meshing from Outline Part 1

An outline is an incredibly useful tool in computer graphics. It provides enough information to fill in text, make procedural generated shapes, or fill in user drawn areas during run-time of a content creation application.

Planar Meshing from Outline Part 1

An outline is an incredibly useful tool in computer graphics. It provides enough information to fill in text, make procedural generated shapes, or fill in user drawn areas during run-time of a content creation application. This tutorial covers the first step of a very simple algorithm to fill in an outline with efficient equilateral triangles. We will be using Unreal Engine Blueprints but the methods can be used for any game engine or language of your choice.

bottom of page