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Planar Meshing from Outline Part 2

In Part 1 we talked about adding a point grid to the area inside a curve. The math could also be used to determine if a group of objects or characters fell inside a lasso like tool commonly found in CAD or paint applications. What if we wanted to build a surface from a point grid inside of an outline?

Planar Meshing from Outline Part 2

In Part 1 we talked about adding a point grid to the area inside a curve. The math could also be used to determine if a group of objects or characters fell inside a lasso like tool commonly found in CAD or paint applications. What if we wanted to build a surface from a point grid inside of an outline? Part 2 goes into sorting though all the points we collected and turning them into triangles. Once we are able to draw all triangles in the complete grid the external and edge triangles can be filtered leaving a pretty decent mesh of our outline.

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